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Virtual environment painted and animated directly in VR with Quill. Working on different outputs, still image. For the first time I tried Ar output, exporting the Quill as USDZ using that export to produce augmented reality from an IPad, with RealityComposer Apple’ app. I had some issue with the export (shader issue) so I had to add Unity to the workflow, basic AR process for a basic result but full of possibility. (No animation in the AR)